Facebook

Jul 20, 2018

Adeptus Titanicus: The Horus Heresy Rules

Adeptus Titanicus: The Horus Heresy Rules Set

The galaxy is in flames. The Emperor’s glorious vision for humanity is in ruins, his armies locked in brutal civil war. The greatest of these bitter combatants are the towering god-engines of the Adeptus Titanicus. Those Titan Legions that remain loyal to the Emperor of Mankind fight boldly to stem the tide of treachery, holding the line on countless worlds as the Warmaster’s forces advance inexorably on Terra. The Traitor Titan Orders march at the vanguard of the Warmaster’s hosts as they seek to bring the Imperium to its knees in the name of their twisted cause.

Adeptus Titanicus: The Horus Heresy is a tabletop game of devastating combat between awe-inspiring machines, set during the civil war that tore the galaxy apart. 2 players take control of a variety of Titans colossal, bipedal war engines covered in thick armour and weapons which can level a city in a single salvo. It is a strategic challenge in which you pit your skill and cunning against your opponent in a battle to the death; a test of tactical skill demanding the management of the resources at your disposal, determining the optimal reactions to the evolving state of the battlefield.

The Rules Set includes a 96-page hardback book containing all the rules needed to play games of Adeptus Titanicus, from basic movement and resolving attacks through to advanced and optional rules which add incredible depth and tactical complexity. Along with the comprehensive rules manual, a host of accessories are included Command Terminals, Battlefield Assets and more:

Rulebook

Rulebook

In the 96-page rulebook, you’ll find Basic, Advanced and Optional rules for play, along with detailed background on the Titan Legions, their creation and battles prior to and during the Horus Heresy.

The Imperium of Mankind while no complete archive of the history and events that shaped Mankind’s ascent to galaxy spanning rulers exists, archaeological data can be used to piece together information on the Empire of Old; the relationship between Terra the seat of the Emperor and Mars, home of the Cult Mechanicum; the Unification Wars and Great Crusade; the Collegia Titanica and the creation of the Titan Legions; and the shattering civil war of the Horus Heresy. Such information is presented here;

Selected Notable Engine wars of the Age of Darkness: when the god engines go to war, the galaxy itself holds its breath here is a record of numerous conflicts between these towering machines, from the Betrayal at Isstvan III, the Death of Tallarn, through to the Imperial Muster at Beta Garmon;

Throughout the book are presented annotated schematics and blueprints of a variety of Titans, along with examples of composition, heraldry and colour schemes of Knightly Banners and Titan Maniples.

Rules Introduction: Adeptus Titanicus can present a daunting prospect at first, with the Advanced Rules being a comprehensive guide to piloting a Titan the Introduction section of this book is designed to ease you into the way this game is played, with annotated photographs demonstrating the setup, showing a battle in progress and clearly explaining how each accessory the Command Terminals, dice and arcs, particularly is used.

Basic Rules

Basic Rules: covering everything players need to know in their first few games, this section explains Rounds between 4 and 6 per game and the 5 Phases Strategy, Movement, Damage Control, Combat and End of which each Round consists. Each Phase is explained as an overview, with suggestions of Advanced Rules to add as you become more familiar with the game’s flow. Included is a mission Titanic Clash designed for use with the Basic Rules.

Advanced Rules

Advanced Rules: once players are familiar with the Phases and flow of Adeptus Titanicus, it’s time to step up and begin piloting your Titans with Advanced Rules. This section introduces Stratagems, which are special abilities defined by the mission being played, and the issuing of Orders, which confer a bonus and a concurrent disadvantage to your models. Terrain effects are introduced here even the god-machines can run into difficulty on a rubble-strewn battlefield as well as the effects of pushing your Titan’s Plasma Reactor while this provides you with more power for cataclysmic salvos of fire, it also drastically increases the chance of a dramatic overheating scenario. A canny Princeps understands how to manage this risk! As well as this, there are rules for Awakening the Machine Spirit, an unpredictable and unusual set of conditions which can be set by the vital force at the heart of each Titan, overriding the crew’s wishes in ways which can prove advantageous. Finally, this section provides rules for fielding squadrons and banners, supporting one another with coordinated strikes and overlapping void shields;

Optional Rules: while not necessary for a game, the rules in this section can be used to add complexity and depth for those who really want to triumph over the adverse conditions found when trying to guide a Titan to war. Overloaded void shields, destroying terrain, management of the very routing of power systems, and dealing with the consequences of stray shots are all covered here;

Assembling a Battlegroup: advice on assembling your Titans into a battlegroup, with maniple configurations and personality traits for your battlegroup’s leader;

Fighting a Battle: 3 different ways of enjoying the brutal combat and evolving stories you’ll act out while playing are outlined here Narrative, Matched and Open Play. Open Play concentrates on the models themselves, with no restrictions simply place whichever Titans on the board you wish, and fight; Narrative Play uses missions to tell a story, and Matched Play balances the sides to make games pure tests of strategic ability. 6 missions are included, with advice on designing your own.

Legions of the Adeptus Titanicus: descriptions and rules for Legio Gryphonicus and Legio Tempestus, each with its own Legion Trait, specific wargear, and choice of Princeps Seniores’ Personal Trait.

Accessories

There is included a host of gaming accessories necessary for playing Adeptus Titanicus:

6 Titan Command Terminals

6 Titan Command Terminals: 2 Warlord Titan, 2 Reaver Titan, and 2 Warhound Titan Command Terminals, large card surfaces used to track the status of your Titans during games.

2 Questoris Knight Command Terminals

2 Questoris Knight Command Terminals: used to track the status of your Knight Banners during games;

28 Titan Weapon cards

28 Titan Weapon cards: these double-sided cards are placed on the Titan Command Terminals in-game to keep track of the weaponry you’ve deployed, with one side showing the weapon characteristics, and the reverse showing that it is disabled

24 Mission and Stratagem cards

24 Mission and Stratagem cards: these detail the 6 Missions and 18 Stratagems from the rulebook in a handy small format

Battlefield Assets and Status Markers

Battlefield Assets and Status Markers

Battlefield Assets and Status Markers: Battlefield Assets are a frame of 6 plastic miniatures, used to represent certain Stratagems – this set includes 1 Macro Cannon Battery, 1 Apocalypse Missile Strong point, 1 Command Bastion, 1 Plasma Generator, 1 Communications Relay and 1 Void Shield Relay. Also included are markers for initiative, a wrecked Titan head which can be used as an objective marker, 50 status markers for use with Command Terminals, 6 designation markers for the Titans on the battlefield and 3 arc templates used to determine weapon firing arcs.

2 Reference Sheets

2 Reference Sheets: quickly detailing the Phases of the game along with at a glance information on Orders, Repair Actions, Hit Roll Modifiers, Armour Roll Modifiers, rules for Smash Attacks, Reactor Overload table, Awakened Machine Spirit table, Catastrophic Damage table, Damage Effects, Critical Damage Effects, and Common Weapon Traits,

21 Adeptus Titanicus dice

21 Adeptus Titanicus dice: 1 D6 Reactor Die, 1 D6 Hit Location Die, 2 Numbered D10, 6 D6 Order Dice, 10 Adeptus Titanicus D6, and1 Scatter die;

2 Clear Blast Markers and a Flame Template

2 Clear Blast Markers and a Flame Template: representing explosions and fiery bursts in game.

Adeptus Titanicus Supplements

Adeptus Titanicus: The Horus Heresy, Titandeath Campaign Book

Adeptus Titanicus: The Horus Heresy, Titandeath Campaign Book

Of all the immense engine-wars that raged in the Horus Heresy, none was greater, or more devastating, than the battle of Beta-Garmon. In that star system, the last Imperial fortress world before the traitor fleets reached Terra, entire Titan Legions and Knight Households clashed for supremacy in battles that rendered worlds uninhabitable and ended legacies of honour that stretched back millennia. It was not for nothing that the battle became known to history as the Titandeath…

This Adeptus Titanicus: The Horus Heresy expansion introduces the background of the Beta-Garmon campaign. It also provides a wealth of new rules and missions to use in your campaigns, including new maniples, Legion rules and a complete campaign system based on the events at Beta-Garmon.

Inside this volume you will find:

An overview of the war for Beta-Garmon

An overview of the war for Beta-Garmon

Background and Legion-specific rules for 8 Titan Legions: Astorum, Defensor, Atarus, Solaria, Mortis, Krytos, Fureans, and Vulpa

Background and Legion-specific rules for 8 Titan Legions: Astorum, Defensor, Atarus, Solaria, Mortis, Krytos, Fureans, and Vulpa
Full colour examples of Titans from each Legion
Four new maniples: Corsair, Janissary, Regia and Lupercal
Six narrative missions based on the greatest battles of Beta-Garmon
Rules for organising an Adeptus Titanicus campaign
Guidelines for map campaigns and terrain types
How to build and maintain a Titan battlegroup across multiple games
Rules for hostile battlefields based on conditions in Beta-Garmon
A list of Knight Houses that fought in the Titandeath

Adeptus Titanicus Downloads

Sources

Games Workshop

No comments:

Post a Comment