Finishing up our hat-trick of new Warband ranges during August, we've now got the highly anticipated Taurians ready to go!
The previous Minotaur ranges had a nice variety of poses, so Techno has made some minor tweaks to these to make them all slightly different. The Centaurs on the other hand have been completely overhauled, with more pose variation, more weapons, and also better bows! And to finish the range off, we've got some excellent new Command and Shaman packs, including a fantastic bull-head runestone!
Taurians
FAN-TAU1 - 12 x Minotaur Warriors
FAN-TAU2 - 12 x Centaur Warriors
FAN-TAU3 - 12 x Centaur Archers
FAN-TAU4 - 12 x Centaur Knights
FAN-TAU5 - 5-man Command Group
FAN-TAU6 - 4 x Shamans with runestone
(packs are £4.50 each, command/mages are £1.50)
Army Pack: Contains 3 packs of Minotaur Warriors, and 1 pack each of Centaur Warriors, Centaur Archers, Centaur Knights, Command and Shamans, plus 8 x MDF bases. Priced at £27.00
That's it for the Warband ranges this month, we're working on the Wood Elves next so we're hoping to have those ready for release in September.
Pendraken Miniatures
Aug 26, 2015
Aug 24, 2015
Cigar Box Battle Mats Announce
You heard it right! In conjunction with Osprey Publishing, we are happy to announce the release of four new American Civil War Battle Mats based on actual scenarios from The War in the West expansion book for John Hill's Across A Deadly Field!
Here's a closer look at these mats!
The Battle of Champion Hill – ADF – 4X6 Plus #220
The Battle of Champion Hill, May 16, 1863. Re-fight the classic battle from Gen. Grant's Vicksburg Campaign! This scenario was designed by Dean West and is part of our Osprey Games officially licensed range of Across A Deadly Field terrain mats. This is the same fantastic artwork for Dean's scenario found in the ADF – The War in the West scenario book.
This scenario represents the situation on the battlefield at 11:30AM on May 16th, with the Union Army of the Tennessee under Gen. Grant facing off against the Confederates under Gen. John Pemberton. How will your command fare in a re-fight?
This mat will work fine for 15mm ADF games (grand-tactical) and 15mm tactical games (Johnny Reb, Fire & Fury, etc). The ground scale is approximately 1" = 60 to 80 yards.
Pickett' Mill, May 27, 1864 ADF 6X4 Plus #223
The Battle of Pickett's Mill, May 27, 1864. Re-fight the intense action from the Atlanta Campaign! This scenario mat is part of our Osprey Games officially licensed range of Across A Deadly Field terrain mats. This is the same fantastic artwork found in the ADF – The War in the West scenario book.
It depicts all of the terrain featured in the artwork of the Pickett's Mill ADF scenario book, like fields, streams, woods, roads, fences, buildings, etc. The roads are approximately 1:2 inch wide. Just add your troops and start playing!
This scenario represents the situation on the battlefield at 3PM on May 27th, with the Confederates under Gen. Patrick Cleburne under attack from Gen. Oliver Howard's Federals. How will your command fare in a re-fight?
This mat will work fine for 25mm ADF games (grand-tactical) or 15mm tactical games (Johnny Reb, Fire & Fury, etc). The ground scale is approximately 1" = 60 to 80 yards.
The Battle of Nashville – A Questionable Diversion ADF 4X6 Plus #221
The Battle of Nashville, December 15, 1864. Re-fight the intense action at the Battle of Nashville! This scenario mat is part of our Osprey Games officially licensed range of Across A Deadly Field terrain mats. This is the same fantastic artwork found in the ADF – The War in the West scenario book.
The mat features all of the images depicted in the artwork, such as roads (1:2 inch wide), trails, buildings, railroad tracks, fences, etc. Just add your troops and play!
This tactical scenario represents the situation on the battlefield at 8AM on December 15th, with the Rebels under Cheatham and Cleburne being furiously assaulted by the Federals under Gen. James Steedman. How will your command fare in a re-fight?
This mat will work fine for 25mm ADF games (grand-tactical) or 15mm tactical games (Johnny Reb, Fire & Fury, etc). The ground scale is approximately 1" = 60 to 80 yards.
The Battle of Nashville – A Union Right Hook – ADF – 4X6 Plus #222
The Battle of Nashville, December 15, 1864. Re-fight the intense action at Hood's redoubts along the Hillsboro Pike during the Battle of Nashville! This scenario mat is part of our Osprey Games officially licensed range of Across A Deadly Field terrain mats. This is the same fantastic artwork found in the ADF – The War in the West scenario book.
It features all of the artwork from the ADF scenario book, including: steams, redoubts, roads (1:2 inch wide), fences, buildings, etc. Just add your troops and start playing!
This scenario represents the situation on the battlefield at 1PM on December 15th, with the CSA left flank under Gen. Hood being furiously assaulted by the Federals under Gen. George Thomas. How will your command fare in a re-fight?
This mat will work fine for 25mm ADF games (grand-tactical) or 15mm tactical games (Johnny Reb, Fire & Fury, etc). The ground scale is approximately 1" = 60 to 80 yards.
As always, we wish you Good Gaming! Keep your eyes peeled for more new releases as we move into the last part of this year!
If you want to see closer examples of the art for these mats, Cigar Box Battle Mats
Here's a closer look at these mats!
The Battle of Champion Hill – ADF – 4X6 Plus #220
The Battle of Champion Hill, May 16, 1863. Re-fight the classic battle from Gen. Grant's Vicksburg Campaign! This scenario was designed by Dean West and is part of our Osprey Games officially licensed range of Across A Deadly Field terrain mats. This is the same fantastic artwork for Dean's scenario found in the ADF – The War in the West scenario book.
This scenario represents the situation on the battlefield at 11:30AM on May 16th, with the Union Army of the Tennessee under Gen. Grant facing off against the Confederates under Gen. John Pemberton. How will your command fare in a re-fight?
This mat will work fine for 15mm ADF games (grand-tactical) and 15mm tactical games (Johnny Reb, Fire & Fury, etc). The ground scale is approximately 1" = 60 to 80 yards.
Pickett' Mill, May 27, 1864 ADF 6X4 Plus #223
The Battle of Pickett's Mill, May 27, 1864. Re-fight the intense action from the Atlanta Campaign! This scenario mat is part of our Osprey Games officially licensed range of Across A Deadly Field terrain mats. This is the same fantastic artwork found in the ADF – The War in the West scenario book.
It depicts all of the terrain featured in the artwork of the Pickett's Mill ADF scenario book, like fields, streams, woods, roads, fences, buildings, etc. The roads are approximately 1:2 inch wide. Just add your troops and start playing!
This scenario represents the situation on the battlefield at 3PM on May 27th, with the Confederates under Gen. Patrick Cleburne under attack from Gen. Oliver Howard's Federals. How will your command fare in a re-fight?
This mat will work fine for 25mm ADF games (grand-tactical) or 15mm tactical games (Johnny Reb, Fire & Fury, etc). The ground scale is approximately 1" = 60 to 80 yards.
The Battle of Nashville – A Questionable Diversion ADF 4X6 Plus #221
The Battle of Nashville, December 15, 1864. Re-fight the intense action at the Battle of Nashville! This scenario mat is part of our Osprey Games officially licensed range of Across A Deadly Field terrain mats. This is the same fantastic artwork found in the ADF – The War in the West scenario book.
The mat features all of the images depicted in the artwork, such as roads (1:2 inch wide), trails, buildings, railroad tracks, fences, etc. Just add your troops and play!
This tactical scenario represents the situation on the battlefield at 8AM on December 15th, with the Rebels under Cheatham and Cleburne being furiously assaulted by the Federals under Gen. James Steedman. How will your command fare in a re-fight?
This mat will work fine for 25mm ADF games (grand-tactical) or 15mm tactical games (Johnny Reb, Fire & Fury, etc). The ground scale is approximately 1" = 60 to 80 yards.
The Battle of Nashville – A Union Right Hook – ADF – 4X6 Plus #222
The Battle of Nashville, December 15, 1864. Re-fight the intense action at Hood's redoubts along the Hillsboro Pike during the Battle of Nashville! This scenario mat is part of our Osprey Games officially licensed range of Across A Deadly Field terrain mats. This is the same fantastic artwork found in the ADF – The War in the West scenario book.
It features all of the artwork from the ADF scenario book, including: steams, redoubts, roads (1:2 inch wide), fences, buildings, etc. Just add your troops and start playing!
This scenario represents the situation on the battlefield at 1PM on December 15th, with the CSA left flank under Gen. Hood being furiously assaulted by the Federals under Gen. George Thomas. How will your command fare in a re-fight?
This mat will work fine for 25mm ADF games (grand-tactical) or 15mm tactical games (Johnny Reb, Fire & Fury, etc). The ground scale is approximately 1" = 60 to 80 yards.
As always, we wish you Good Gaming! Keep your eyes peeled for more new releases as we move into the last part of this year!
If you want to see closer examples of the art for these mats, Cigar Box Battle Mats
Fire & Fury Rules
Regimental Fire and Fury:
Fire and Fury is one of the most popular historical military miniatures wargames in the hobby. This new regimental edition provides players a more in-depth look at American Civil War combat. The smaller scale allows you to take command of individual regiments and batteries and refight in greater detail many of the war's smaller engagements, as well as critical actions of the conflict's famous battles.
For the new player it is an easy game to learn and enjoy. The veteran Fire and Fury gamer will find much that is familiar, like the play sequence, maneuver table, and combat system, while discovering a game taken to a new level of sophistication. Refined game mechanics strike a balance between playability and historical accuracy that draw upon twenty years of the Fire and Fury gaming experience.
Brief Description
Scope. A set of wargame rules using military miniatures, that allows players to recreate the small engagements and portions of larger battles of the American Civil War, 1861-1864.
Scale. Tactical. 10-15 minutes per turn. 1" = 25 yards. Units are regiments of infantry or cavalry and gun sections grouped into batteries for artillery. Intended for 15mm figures, other scale figures can be used by increasing or decreasing the basing and ground scales as described in the rules.
Basing. Each 1" x 3/4" stand with 3 infantry figures, and 1" x 1" with 2 cavalry figures, represents 40 men. Each 1" x 1-1/2" stand with a gun model and 2 or 3 figure crew represents a 2-gun section. Unit size can range from 3 to 20 troop stands per regiment, with the average of 8-12 stands per unit. Batteries are represented by 2 to 3 gun stands.
Game Turn Sequence. A game turn is divided into an alternating Union player turn and Confederate player turn. Players must follow the Player Turn Sequence. Each player turn consists of three phases. One phase must be completed before moving to the next. Some activities in a phase are performed by the opposing player or jointly by both players.
Maneuver Phase. In the first phase of a player turn the player must resolve a maneuver check for each unit which he controls on the game table. A maneuver check involves either one or more units under the command of a single leader, or a single unit that is out of command. The maneuver check combines the elements in warfare of morale, command and control into a single die roll procedure using the Maneuver Table. The effects from the table describe the movement and other maneuvers that each unit is allowed or required to perform in this phase.
Musketry and Cannonade Phase. There are two kinds of combat in the game: fire combat and charge combat. All fire combat is resolved in the second phase of the player turn. Both Union and Confederate units may fire during this phase. The phase consists of two rounds of fire combat. It begins with a round of defensive fire followed by a round of offensive fire. In the Confederate player turn only Union units may defensive fire, and only Confederate units may offensive fire. During the Union player turn the order is reversed with Confederate defensive fire followed by Union offensive fire. All fire combat is resolved using the Musketry & Cannonade Table to determine casualties and other combat effects.
Charge Phase. In the third and final phase of a player turn a charge combat must be resolved wherever a charging unit made contact with the enemy. The relative position between attacking and defending units will determine which combats need to be divided into less complex combat situations. Both sides then follow a joint die roll procedure to resolve a round of charge combat. The Charge Table is used to determine casualties and other combat effects. Depending on the results of the first round of combat, a second round of breakthrough charge combat may follow after all first round charge combats are resolved. After all charge combat is resolved, the current player turn ends and the next player turn begins.
Battle Scenarios. The book provides guidelines for designing your own scenarios and six historical scenarios covering different periods and theaters of the war:
The Battle of Ball's Bluff, October 21, 1861.
Bloody Hill, The Battle of Wilson's Creek, August 10, 1861.
Casey's Redoubt, The Battle of Seven Pines, May 31, 1862.
The Battle Comes to Sheridan, The Battle of Stones River, December 31, 1862.
Little Round Top, The Battle of Gettysburg, July 2, 1863.
The Battle of Olustee, February 20, 1864.
Quick Reference Sheets are needed to play a game of Regimental Fire and Fury. Note that two copies of the Quick Reference Sheet are included with the purchase of the rulebook. Additional sets of two quick reference sheets on heavy cardstock may be purchased from our on-line store. You can also download these as a .pdf from the RFF support page and print them yourself.
By Rich Hasenauer
Regimental Fire and Fury Supplements
Regimental Fire and Fury: Civil War Battle Scenarios 1
Volume 1:1861-1862
Stand with the Stonewall Brigade at First Bull Run, test the mettle of the Iron Brigade in its first action at Brawner's Farm, charge through The Cornfield at Antietam, and lead hard-fighting Westerners into battle at Pea Ridge, Perryville, and Prairie Grove.
The full-color, 80-page softback book offers 16 early war battle scenarios to go with your Regimental Fire and Fury rulebook. The scenarios have been thoroughly researched, playtested, and designed to offer a wide range of gaming experiences. Each scenario comes with a detailed battlefield map, a complete order of battle with unit labels, and the special rules and content you need to set up and play each game. The book also has a section of optional rules and a new oblique template.
Scenarios
Battle of Big Bethel, June 10 1861
First Battle of Bull Run, July 21 1861 - Henry House Hill
Battle of Belmont, November 7 1861
Battle of Pea Ridge, March 7, 1862
Leetown
Elkhorn Tavern
First Battle of Kernstown, March 23, 1862
Battle of Port Republic, June 9, 1862
Second Battle of Bull Run, August 28, 1862 - Brawner Farm
Battle of Antietam, September 17, 1862 - The Cornfield
Battle of Iuka, September 19, 1862
Battle of Perryville, October 8, 1862
Polk's Right Wing Attack
Hardee's Left Wing Attack
Full Battle
Battle of Prairie Grove, December 7, 1862
Herron Assaults The Ridge
Blunt To The Rescue
Full Battle
This book only contains scenario information. The Regimental Fire and Fury Rulebook is needed to play these scenarios.
By Rich Hasenauer
Volume 2:1862-1863
Give history a second chance and lead the breakout at Fort Donelson, stand with the Iron Brigade in its finest moment on McPherson's Ridge, and charge with General Barksdale into the Peach Orchard.
The second volume in our series is a full-color, 80-page softback book, offering 13 early and mid-war battle scenarios to go with your Regimental Fire and Fury rulebook. Each scenario comes with a detailed battlefield map, a complete order of battle with unit labels, and the special rules and content you need to set up and play each game. The book also has a section of optional rules.
Scenarios
Fort Donelson Breakout, February 15, 1862
Battle of Valverde, February 21, 1862
Battle of McDowell, May 8, 1862
Battle of Mechanicsville, June 26, 1862
Fox's Gap: Morning, Battle of South Mountain, September 14, 1862
Fox's Gap: Afternoon
Battle of Salem Church, May 3, 1863
McPherson's Ridge: Morning, Battle of Gettysburg, July 1, 1863
McPherson's Ridge: Afternoon
Sickles' Salient, Battle of Gettysburg, July 2, 1863
Caldwell Clears the Wheatfield, Battle of Gettysburg, July 2, 1863
Viniard Field, Battle of Chickamauga, September 19, 1863
Tunnel Hill, Battle of Chattanooga, November 25, 1863
This book only contains scenario information. The Regimental Fire and Fury Rulebook is needed to play these scenarios.
The addendum containing extended scenarios and supporting materials may be downloaded free using this link (.pdf 6Mbytes)
By Rich Hasenauer
Extra free scenarios for download can be found here
Fire and Fury Rules
Across A Deadly Field – Regimental Rules for Civil War Battles
The American Civil War was a turning point in the history of warfare, as Napoleonic tactics met deadly new technology. Cannons and rifles had become more accurate at longer ranges, rapid-fire pistols gave cavalry a new weapon, and the telegraph and railroad completely altered both strategic and tactical thinking. Across a Deadly Field, the new regimental-level wargame from Osprey Publishing, allows players to recreate this tumultuous period of warfare on the tabletop. Its versatile rules make it possible to refight any battle, from the early skirmishes of Ball's Bluff and Big Bethel to the grand, set-piece battles such as Gettysburg that decided the war. Written by John Hill, designer of the Johnny Reb series, Across a Deadly Field offers both new and experienced wargamers a fast-paced and dynamic game where even a single regiment can make the difference between victory and defeat.
In the field of tactical wargame designs, few designers have had as much impact as John Hill. In the 1970s, John started his own company to design and publish tactical and operational games that broke from traditional wargame mechanics. Realizing that he preferred designing wargames over running a business, John sold the company and became a freelance wargame designer. From then on, John’s designs for Avalon Hill, SPI, SDC and others became noted for their innovative approaches to simulating unique tactical situations. In 1977, John designed Squad Leader for Avalon Hill. Squad Leader broke the mold for how tactical combat was portrayed on the gaming board, and its impact is still felt today. The first freelance wargame designer inducted into the Origins Hall of Fame, John is perhaps best known for his Johnny Reb rules for the American Civil War. After 25 years, Johnny Reb – now into its third edition – remain as popular as ever.
Aug 20, 2015
New Warband High Elves released!
Following on quickly from the Undead release, we've got another of our new Warband ranges all sorted and ready to go, and this time it's the High Elves!
As with all of the Warband ranges, all of the packs contain maximum variety, so 25 different sculpts in the foot packs and twelve in the cavalry. Techno has also done us some excellent new command and mage figures, the latter including a rather nice runestone. On the artillery side, we've got both bolt shooters and catapults, plus some chariots bringing up the rear.
High Elves
FAN-HEL1 – 25 x Warriors
FAN-HEL2 – 25 x Archers
FAN-HEL3 – 12 x Knights
FAN-HEL4 – 5-man Command Group
FAN-HEL5 – 4 x Mages with runestone
FAN-HEL6 – 5 x Bolt Shooters with crews
FAN-HEL7 – 3 x Catapults with crews
FAN-HEL8 – 3 x Chariots with drivers and riders
(packs are £4.50 GBP each, command/mages are £1.50 GBP)
Army Pack
Contains three packs of Warriors, and one pack each of Archers, Knights, Command, Mages and Bolt Shooters, plus 8 x MDF bases. Priced at £27.00
And it's not long to wait for the next army, as we finish up the month with the release of the Taurians!
Pendraken Miniatures
Good Ground "Fired Up!" Sale
Announcing the Fired Up sale at Good Ground. Between 14th February and 6th March, most Cracker Line and Plank Road figures in firing poses will sell at a 15% discount. The prices are already marked down on the website, so simply visit the site and fire away!
The sale applies to the following codes:
Cracker Line
ACWFR2 – Infantry Firing in Frock Coats
ACWUS4 – U.S. Infantry Firing in Great Coats
ACWUS6 – U.S. Infantry Firing in Sack Coats
Plank Road
PRM9 – U.S. Infantry Skirmishing in Forage Caps
PRM10 – CS Infantry Skirmishing in Slouch Hats
PRM7 – U.S. Infantry Charging in Forage Caps
PRM8 – CS Infantry Charging in Slouch Hats
ACWGUN1 – Gun and crew firing with Barrel Selection
Sprue A – Parrot Rifle, Ordinance Rifle, CS Nap. & U.S. NapSprue B – James Rifle, 6-Pounder, Whitworth & Wiard Rifle
Good Ground LLC
Aug 18, 2015
Ruweisat Ridge – Auchinleck Stops Rommel
Ruweisat Ridge – Auchinleck Stops Rommel is the first in a new PDF series extending our popular Battlegroups concept back to the Western Desert battles that preceded El Alamein.
In May 1942, Rommel inflicted his most catastrophic defeat on 8th Army at Gazala. General Auchinleck had to gather his retreating forces at the El Alamein 'choke point' or Eygpt and the Suez Canal were lost. Pit the under-strength veterans of 21st Panzer Division against the makeshift remains of 1st Armored Division and the cobbled together 'Robcol' mobile column in this 'prequel' to our Monty's Desert Battles book and PDFs.
400-point and 200-point (+50 point options) graphic Battlegroup orbats for British 1st Armored Division (including the 'Robcol' mobile column) and 21st Panzer Division in July 1942
'Ruweisat Ridge' scenario with historical background, special rules and battle map
Bonus 'Deir el Shein' scenario (the action that preceded 'Ruweisat')
15 action photos of model vehicles, guns and figures to inspire your modelling and painting
Wargame Vault
Aug 12, 2015
ACW Gamer: The Ezine Issue 4, April 2016, Bundle Deal
This is a bundle contains the titles below, in the formats listed by each.
ACW Gamer: The Ezine Issue 4:
Review: Across A Deadly Field: Regimental Rules For Large Civil War Battles
Scenario: A Bad Afternoon along the Orange Turnpike: The Battle for Saunders Field, The Wilderness
Hobby: 15mm Gettysburg Dioramas
Review: American Uncivil War: Action and Adventure in the American Uncivil War
Review: American Uncivil War Miniatures Range
Workbench: Sound the Charge! Painting 6mm Cavalry
Workbench: Uncase the Colors! Making Your Own ACW Flags
Hobby: The Zouaves at Saunder’s Field: A look at the uniforms of Ayre’s Zouave Brigade
Hobby: Command Combat: Civil War
ACW Gamer: The Ezine Issue 1:
An electronic magazine for fighting the American Civil War on your table top! Miniatures, Scenarios, Reviews and more!
A skirmish level scenario for Pohick Church, 1861 An interview with Chris Hughes, owner/sculptor of Sash and Saber Castings A unit sketch of the 83rd Pennsylvania Volunteer Infantry Crucible of Valor: an unofficial ACW variant for Warlord Games' Black Powder "Just wanted to say how much I am enjoying ACW Gamer. After many years of just talking about doing it, I am mid way through building 15mm ACW armies, and your ezine is an inspiration to keep me going. And to be more ambitious on my terrain, so keep it up."...
ACW Gamer: The Ezine Issue 2:
An electronic magazine for fighting the American Civil War on your table top! Miniatures, Scenarios, Reviews and more!
Review: Trident Miniatures’ “Nation Divided” 40mm ACW Range Battle Report: Crossroads at Seven Pines Weapons: Weird Weapons of the Civil War Scenario: The Morning After Battle Report: Return to Castleman’s Ferry, Part 1 Review: Infantry Flags, Longstreet’s Corps, Gettysburg 1863 "“.....I've now read the first two issues and
ACW Gamer: The Ezine Issue 3:
An electronic magazine for fighting the American Civil War on your table top! Miniatures, Scenarios, Reviews and more!
ACWG goes to Cold Wars
Terrain: The Troup Hurt House Battle Report: Return to Castleman’s Ferry, Part 2 Building a Civil War Observation Balloon Painting 18mm Union Infantry Making a Civil War Battlefield Strategic Naval Gaming in Rebel Raiders on the High Seas
ACW Gamer
ACW Gamer: The Ezine Issue 4:
Review: Across A Deadly Field: Regimental Rules For Large Civil War Battles
Scenario: A Bad Afternoon along the Orange Turnpike: The Battle for Saunders Field, The Wilderness
Hobby: 15mm Gettysburg Dioramas
Review: American Uncivil War: Action and Adventure in the American Uncivil War
Review: American Uncivil War Miniatures Range
Workbench: Sound the Charge! Painting 6mm Cavalry
Workbench: Uncase the Colors! Making Your Own ACW Flags
Hobby: The Zouaves at Saunder’s Field: A look at the uniforms of Ayre’s Zouave Brigade
Hobby: Command Combat: Civil War
ACW Gamer: The Ezine Issue 1:
An electronic magazine for fighting the American Civil War on your table top! Miniatures, Scenarios, Reviews and more!
A skirmish level scenario for Pohick Church, 1861 An interview with Chris Hughes, owner/sculptor of Sash and Saber Castings A unit sketch of the 83rd Pennsylvania Volunteer Infantry Crucible of Valor: an unofficial ACW variant for Warlord Games' Black Powder "Just wanted to say how much I am enjoying ACW Gamer. After many years of just talking about doing it, I am mid way through building 15mm ACW armies, and your ezine is an inspiration to keep me going. And to be more ambitious on my terrain, so keep it up."...
ACW Gamer: The Ezine Issue 2:
An electronic magazine for fighting the American Civil War on your table top! Miniatures, Scenarios, Reviews and more!
Review: Trident Miniatures’ “Nation Divided” 40mm ACW Range Battle Report: Crossroads at Seven Pines Weapons: Weird Weapons of the Civil War Scenario: The Morning After Battle Report: Return to Castleman’s Ferry, Part 1 Review: Infantry Flags, Longstreet’s Corps, Gettysburg 1863 "“.....I've now read the first two issues and
ACW Gamer: The Ezine Issue 3:
An electronic magazine for fighting the American Civil War on your table top! Miniatures, Scenarios, Reviews and more!
ACWG goes to Cold Wars
Terrain: The Troup Hurt House Battle Report: Return to Castleman’s Ferry, Part 2 Building a Civil War Observation Balloon Painting 18mm Union Infantry Making a Civil War Battlefield Strategic Naval Gaming in Rebel Raiders on the High Seas
ACW Gamer
Aug 11, 2015
Good Ground, The Zouaves Have Arrived
Good Ground are proud to announce the arrival of our Zouaves, sculpted by the talented Robi Baker. The figures are absolutely stunning, and yes, they are 10mm!
They have the figures in four different types of headgear. They can be firing or marching in Fez, Fez with Turban, Kepi or Straw Hat. All of them come with the multiple action poses, which you have come to expect from Good Ground. Regimental packs will be added soon.
Coupled with our recently released early-war militia packs, Manassas is within easy reach, thanks to Good Ground!
Come check out the most complete line of 10mm ACW miniatures available.
Aug 7, 2015
New Warband Undead Released
We're starting to gain some momentum on the Warband releases, so we're kicking off August with the release of the new Undead range!
As with the other new Warband ranges, each foot pack contains 25 different sculpts, giving as much variety as possible in your units. The riders are also all different figures, plus we've got brand new command and necromancers. Rounding out the rest of the range are revamped catapults, ballistae and catapults, plus some new wraiths and zombies for those wanting something a little different in their armies!
Undead
FAN-UND1 - 25 x Warriors
FAN-UND2 - 25 x Shooters
FAN-UND3 - 12 x Riders
FAN-UND4 - 5-man Command Group
FAN-UND5 - 4 x Necromancers with runestone
FAN-UND6 - 2 x Catapults with crews
FAN-UND7 - 4 x Ballistae with crews
FAN-UND8 - 12 x Wraiths/Spirits
FAN-UND9 - 2 x Chariots with riders
FAN-UND10 - 25 x Zombies
(packs are £4.50 each, command/shamans are £1.50)
Army Pack: Contains 3 packs of Warriors, and 1 pack each of Shooters, Riders, Command, Necromancers and Catapults, plus 8 x MDF bases. Priced at £27.00
Next up for Warband will be the High Elves in the next couple of weeks, followed by the brand new Taurians before the end of the month!
Pendraken Miniatures
As with the other new Warband ranges, each foot pack contains 25 different sculpts, giving as much variety as possible in your units. The riders are also all different figures, plus we've got brand new command and necromancers. Rounding out the rest of the range are revamped catapults, ballistae and catapults, plus some new wraiths and zombies for those wanting something a little different in their armies!
Undead
FAN-UND1 - 25 x Warriors
FAN-UND2 - 25 x Shooters
FAN-UND3 - 12 x Riders
FAN-UND4 - 5-man Command Group
FAN-UND5 - 4 x Necromancers with runestone
FAN-UND6 - 2 x Catapults with crews
FAN-UND7 - 4 x Ballistae with crews
FAN-UND8 - 12 x Wraiths/Spirits
FAN-UND9 - 2 x Chariots with riders
FAN-UND10 - 25 x Zombies
(packs are £4.50 each, command/shamans are £1.50)
Army Pack: Contains 3 packs of Warriors, and 1 pack each of Shooters, Riders, Command, Necromancers and Catapults, plus 8 x MDF bases. Priced at £27.00
Next up for Warband will be the High Elves in the next couple of weeks, followed by the brand new Taurians before the end of the month!
Pendraken Miniatures
Subscribe to:
Posts (Atom)